![]() Every puzzle in an area will utilize a different aspect of that area’s core mechanic. ![]() No idea is thrown away without squeezing all of the potential out of it. I do not want to spoil it.Įvery single mechanic that the game introduces is absolutely pushed to the brink. The sixth area is much longer than its predecessors and it utilizes a ridiculously interesting trick, but I will not discuss it because that should be a moment for every player to experience on their own. There are six total areas in the game, each consisting of about a dozen puzzles. None of the mechanics are explained to the player, you are meant to play around in the puzzles to discover the nuances organically. Subsequent areas focus on other mechanics: the second area is all about skewering sausages, the third is about rolling on top of them, so on and so forth. The act of simply manipulating the sausages and controlling the character is explored in the first area. The beauty of Stephen’s Sausage Roll is that it capitalizes on every facet of the game’s mechanics. These constraints will take a while for any player to get used to, and are a necessary to facilitate the complexity of the puzzles. You can move forwards or backwards, and you can rotate left and right. ![]() The player also occupies 2 spaces on the grid, which makes the game remarkably difficult to control. You must cook both sides of the sausage, but if you cook the same spot twice, it will burn. The game is played on a grid, and each sausage occupies 2 spaces. The player’s goal is to fully cook sausages on grills without burning them. This game is insanely difficult, and from the outset the game is going to challenge you. It sounds remarkably simple, but Stephen’s Sausage Roll takes sausage rolling to the extreme. You have to plan ahead since you move in tight spaces and everything has to fit snugly. If you’re unfamiliar with Sokoban, it is a subset of puzzle games that revolves around pushing objects to specific locations. Stephen’s Sausage Roll is a Sokoban-style puzzle game. How could a game about rolling sausages be worth $30? The thing is, Stephen’s Sausage Roll is one of the greatest puzzle games ever created, and its unparalleled level design is what sets it apart. The name is goofy, the visuals are ugly, the premise is bizarre, and the price is high. I know what you’re thinking: “ Stephen’s Sausage Roll sounds like a joke.” This is not a joke, far from it.
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