![]() You can review how each of these Actors is configured by selecting them from the World Outliner and referring to their Details panel. The almond is for survivability, and the chocolate is to spam her Ult for better results They all have attack stats too that’s good. I’m not too sure why you need almond toppings on your moonlight but i would recommend raspberry. For example, the MHC_LightingPreset_Portrait map in the Lighting Presets sample project corresponds to the Portrait lighting preset in MHC.Įach of these scenarios uses a combination of different types of light Actors, together with post processing volumes and Static Mesh Actors, to achieve a specific effect. The cookie run kingdom wiki says the best toppings are moonkissed raspberry. They are located in the Maps folder and divided across two separate subfolders, based on whether or not ray tracing is used.Īll lighting scenarios follow the same naming convention: MHC_LightingPreset_(PresetName), where (PresetName) is the name of the corresponding lighting preset in MHC. The lighting scenarios provided in this project correspond to some of the lighting scenarios available in the MetaHuman Creator. Right-click the EUW_MHCQualitySettings file and select Run Editor Utility Widget from the context menu. In the Content Browser, go to the BlueprintUtilities folder. ![]() Create your own AI-generated artworks using NightCafe Creator. ![]() If you accidentally close the Quality Settings widget it and need to open it again, follow the steps below: This artwork was created with the help of Artificial Intelligence. Quality settings in MHC (left) and the MetaHuman Lighting Presets sample project (right).
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